bit-tech.net | Optimizing Prey
I saw the graphics. It's breathtaking. Damn I need to upgrade my system
For a modern first-person shooter to begin with a numbskull soliloquy delivered into a bathroom mirror, followed by the unedifying sight of the numbskull zigzagging impossibly across the reflection as you reacquaint yourself with WSAD, ought not to be good. But in Prey's case you almost get the sense it's deliberate - an attempt to lower expectations, and to, well, prey upon that nagging recollection that development on this began before anyone had even played Half-Life
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